![]() ![]() This is an issue for custom sounds as adding to the sound cache requires the client to run snd_rebuildaudiocache (not executable by the server), which also takes a sizable amount of time to run while otherwise locking up the game. ![]() Since Left 4 Dead, all normally played sounds must exist in the sound cache on the client. 5.1 Slaying players during player_hurt event. ![]()
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